All subraces of Elves and Gnomes are naturally granted +2 to their DEX, which can potentially make them more efficient when it comes to getting into places unnoticed. Some races are naturally more graceful and dexterous than others. Reaching into someone's pocket to try and steal something, a good modifier to their Sleight of Hand will more than likely ensure their success. When leaping across a disintegrating rope bridge missing boards, Acrobatics determines the agility of the character making the attempt. When the party needs to sneak through a hidden alcove undetected, their success is reliant on each party member's Stealth check. DEX is imperative to characters like Monks, Rangers, Fighters and Rogues, who tend to require finesse to successfully perform their duties.ĭEX influences the success of skills like Acrobatics, Stealth and Sleight of Hand. Unlike Strength, DEX is involved when approaching a difficult task with a more balanced action rather than brute force. Fortunately, the other five stats combine with STR to ensure the character can do more than just carry their weight.ĭexterity is a key statistic when determining how quietly and gracefully a character moves. Some character races are naturally stronger than others, with Mountain Dwarves, Half-Orcs and Dragonborn all receiving an automatic +2 Strength bonus during character creation. The higher the player's STR score, the higher the modifier they add to their dice roll, and the more likely they are to actually carry out the task. When a character wants to perform a physical task such as knocking down a door or rolling a massive piece of debris blocking the entryway to an old ruin, Athletics determines their success. The game's stats influence a player's different skill checks, but Strength only affects one skill: Athletics. STR is the primary stat for Barbarians, Paladins and Fighters, all of whom spend most of their battle time in physical melee combat. It determines a character's athletic abilities, how much they can carry, how far they can throw or push things, how hard they swing their weapons and how much damage they deal when those weapons hit. Strength is one of the most obvious statistics.
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